Locations & Venues
A listing of Locations and Venues used in Game Nights, their important members and status
Corporations - Gangs & Groups - Gear - Locations - People - Vehicles
Locations
1 - Your Soul Was Lost in the River (Nomad Bar)
2 - Brass Co-Jones (Cop Bar)
3 - Danger Gal Motorpool
4 - Precinct 113
5 - Apricot Shrubs (Apartment Building)
6 - Rusty Knuckle (The) (Dive Bar)
7 - JR’s (Maelstom)
Apricot Shrubs
What began as a unified community of people from South Night City coming together to defend their home during the siege at the tail end of the Fourth Corporate War has much like everything else left over from before the time of the Red, Began to rot. The once collective social ecosystem living in this pre-war apartment building has become like the blocks of gang turf that make up the combat zones just stacked up on top of each other, a series of microbiomes constantly in flux. Once held together by a respected man who kept the peace...he's gone now, replaced by Skud and who knows what the other bosses of the Shrubs are planning.
Pertinent Members.
Skud - current first floor boss
Walter - old respected tech
Fud - Vendit "operator"
Jesus - Chopshop Drunkard
Renegade - Yes THE Renegade lives here! (Not really, juat A Renegade)
Interactions:-
Rupture - Renegade lives in the "Bones" (Basement level).
- Renegade killed Scuds bodyguard..
Brass Co-Jones
A bar in Watson, a few blocks back from the southern waterfront area, near Kabuki. A dive bar turned Cop Bar, populated by the scum of the area, and sometimes Cops, so two kinds of gutter scum.
Pertinent Members:-
Pedro - Bartender
Triple J - Juke Joint Jezebel sometimes works here, a prostitute who keeps her ear to the ground.
Interactions:-
Badges - Vince and Barrows drink here when they remember to have a private life.
Red Chip Krew - The Krew got jumped by Blacklustre gang members here.
Danger Gal Motorpool
Danger Gal’s expansion is carefully considered, but as risk increases, so too must the Investigations Corporation match said threat, better transportation options and an off-site … site, in a combat zone could be very useful for future operations. This facility is currently more abandoned wreck than slick Danger Gal facility, but the staff are determined to change that.
Pertinent Members:-
Sunbeam - the site manager
Alexi - a man
Cassy - a powerful woman
Cupcake - an employee
Boots - a vehicle specialist and widdle ears possesser
Interactions:-
Rupture - Boots’ Workplace / home
JR’s
Jazlane Ross is a Maelstrom Boss, he runs an area of the Hot Zone and a crew of scavengers who pick through the remains of the old world to find treasures and scrap. He also restores vehicles, and makes metal art. An older member of Maelstrom who was a new member before the Night City Holocaust. JR’s is his workshop and a collection hub on the edge of the Hotzone and Old Japantown.
Pertinent Members:-
Jazlane Ross - The Machine man with a detachable Afro-Drone.
Interactions:-
Red Sky kNights - Chikori needed her bike fixed, and in desperation came here.
NCPD Precinct 113
In 2041 Watson was verging on being declared a Combat Zone, with PRecinct 3 shut and bombed out, Precinct 113, named for its address, was set up with a single mission: Stop that from happening. If they were to fail, Watson and its residents would be left to their own devices.
Pertinent Members:-
The Cast of Badges
Interactions:-
Badges - The 113 was the first Precinct setting for the Badges series.
The Rusty Knuckle
Old Japantown isn’t exclusively a Japanese themed place, not anymore. in 2028 a Night City Solo by the name of Shining Fist Crushing Boulder found an old space in the basement of a ruined building, he opened a small bar for himself and his friends. Soon word spread, a haven from the outside where you could get a drink and relax for a bit. It became known as the Shining Knuckle. But the Outside has a way of dragging its problems in, like a cat with a dead rat. And Shining Fist Crushing Boulder wasn’t as quick on the draw as he used to be. Soon he was gone, and the name changed. Ownership has passed from person to person, gang to gang. No-one with any class or standing comes here, unless they need some disposable incompetent bodies for cheaper than cheap. That’s what they say, but if you’re caught out in Old Japantown, and you need a break, or to get out of the Bloodrain. You’ll go. If you know where it is.
Pertinent Members:-
Kella - Bartender
Wall-Boy - Owner
Interactions:-
Red Sky kNights - Mick (the Fixer) works out of here. the RSkN Started here.
Your Soul Was Lost In The River
A bar in South Night City Combat Zone. Caters to Nomads of the sea variety mainly, and is proximate to the South Night City Docks. This bar is protected by a security team of Nomads, It features an open plan, high ceiling ad has a permanent mud wrestling pit in the centre.
Pertinent Members:-Mikaela - Bartender
Interactions:-
Badges - Vince went on a date with Stefanie here, a Cyberpsycho attack happened here, Candice and Stefanie wrestled in the mud here for a disputed acting role. Vince and Barrows met Harmony here.