And co…
The People that you meet, or at least some of them.
The Time Police
“Universe Man”
Relevance: Never Existed
Hereditary: Alternate Universe offspring
Occupation: Time Police
Status: Single
Universe Man’s timeline was eliminated because of a massive unregulated Time Shift, in reality a regular Time Shift which was interfered with by an outside evil force, which caused Time to have to sever a huge chunk of existence from alternate Time Lines in order to preserve SOME time line. The interference from the outside force went un-noticed and unknown by all involved. As a result, a number of Individuals from time streams which NO LONGER EXISTED were pulled out of time moments before they were never going to have been, and put to service as a Time Police squad. Their job: to make sure this never happens again. Universe Man is an incredibly powerful field agent for the Time Police, he has incredible power, a Krell robot arm and the ability to shape matter. He is equipped with a watch with a minute hand, millennium hand and an eon hand. Universe Man appears when Time Fuckery gets beyond the limits allowed by Time itself. Whilst Time Travel is not forbidden, he insists that it is, as a discouraging factor. “If you give them a second, they’ll take a year.”
Universe Man came about because I needed a Time Police. Also because of that song… you know the one. I made him insanely strong because I needed to put Thomas Drake in his place, so Universe Man is cooler than him, smarter than him, and more powerful than him. Because players LOVE it when NPCs pants them at the thing they’re good at, and also everything else. (Actually they don’t, players like to feel special.) Universe Man is usually kind to smaller men, I envisioned him as having that Anti-Bully Bully thing going on, like the newbie protection squad I saw in some MUDS. Universe Man isn’t anyones enemy, although sometimes it can feel like it, he just wants to make sure Time doesn’t rip itself a new anus. I keep the time rules vague, on purpose. The purpose of a game is to allow adventure, not deny it. I want the players and their characters asking “Why doesn’t he just…” or “Wouldn’t it be better to…” When the answer is No. No, and you don’t know why. Universe Man has the ability to brute force things back the way they are supposed to be, through Time itself he can calculate the effects of changes and make adjustments, like beating out a ding in the car, to get things ‘mostly right’ again. Traveling back and stopping the event itself is actually not a great solution, becaus eit caused “Paradox Strain” on Time, which could lead to another rip if done too often. Sometimes Not ever having existed weighs heavily on Universe Man, and it took him a long time to repress the urge to use his power to eliminate all evil.